Some might prefer the smaller n3DS models over the XL for the sharper pixel density.Other handhelds (phone etc.) running RetroArch smoothly.Game Boy Micro (it's this low on the list only due to comfort reasons).Retro handhelds like the Anberic RG351M/V.GBA SP with the latest IPS and audio mods.Original GBA with the latest IPS and audio mods.Any screen-type n3DS/n3DS XL via VC injection.Top/dual-IPS n3DS/n3DS XL via VC injection.Analogue Pocket ( tentative, hypothetical).Overall, I would say that the following order of devices would be my preference for playing GBA games: Leaving out the 1% for an error margin since the sample size of my games is not large enough. I ripped my games from original carts to CIAs using NSUI, migrated saves and 99% of them run as intended. N3DS addresses 1 to 6 with a varying degree of success for me. Good-to-haves but not deal breakers: save states, CPU acceleration, rewind gameplay, cheats/hacks etc.A good enough screen supporting games in their original aspect ratio with minimum scaling artifacts.Core feature parity with original systems.Accuracy (preferably by as-close-to-actual-hardware or excellent FPGA).After tons of experimentation, I arrived at the n3DS XL.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |